Zombie Escape: A Point & Click 3D Game using Unity's NavMesh

Design a full game using Unity's built-in A* pathfinding solution with C# code for controlling Enemy AI Combat & Patrol
4.83 (12 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Zombie Escape: A Point & Click 3D Game using Unity's NavMesh
206
students
18 hours
content
Jun 2022
last update
$13.99
regular price

What you will learn

Utilizing Unity's NavMesh Agent for Point & Click player movement

Building a geomorphic-style procedural random level generator with customizable settings and spawn types

Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors

Implementing Patrol, Idle, Chase, Attack, and Standby states

Leveraging Unity's NavMesh Surface for A* Pathfinding in dynamically generated environments

Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types

Organizing resources using ScriptableObjects for memory optimization

Creating Health & Combat systems for fully playable game experience

Generating engaging sound effects and integrating audio sources

Related Topics
4685924
udemy ID
5/14/2022
course created date
6/30/2022
course indexed date
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