Zombie Escape: A Point & Click 3D Game using Unity's NavMesh
Design a full game using Unity's built-in A* pathfinding solution with C# code for controlling Enemy AI Combat & Patrol
4.83 (12 reviews)

206
students
18 hours
content
Jun 2022
last update
$13.99
regular price
What you will learn
Utilizing Unity's NavMesh Agent for Point & Click player movement
Building a geomorphic-style procedural random level generator with customizable settings and spawn types
Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors
Implementing Patrol, Idle, Chase, Attack, and Standby states
Leveraging Unity's NavMesh Surface for A* Pathfinding in dynamically generated environments
Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types
Organizing resources using ScriptableObjects for memory optimization
Creating Health & Combat systems for fully playable game experience
Generating engaging sound effects and integrating audio sources
Related Topics
4685924
udemy ID
5/14/2022
course created date
6/30/2022
course indexed date
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