Multiplayer Racing Game Development in Unreal Engine 5 & C++
Master multiplayer networking, replication, and Steam integration to create a fully functional racing game in UE5
3.50 (3 reviews)

66
students
10 hours
content
Apr 2025
last update
$54.99
regular price
What you will learn
Multiplayer Basics – Understand how multiplayer networking works in Unreal Engine 5 with C++.
Steam Integration – Implement Steam’s Online Subsystem for hosting and joining multiplayer games.
Session Management – Create, find, and manage public and private game sessions.
Networking & Replication – Sync player actions, vehicle movement, and race events across clients.
Custom Game Modes – Build a structured game flow with menus, lobby, race start, and finish logic.
Vehicle Physics & Replication – Develop a fully replicated racing car with realistic physics.
Remote Procedure Calls (RPCs) – Use RPCs and delegates for real-time multiplayer interactions.
Multiplayer UI & Menus – Design a user-friendly menu for selecting cars, hosting, and joining games.
Win/Loss System – Implement a race-winning system with real-time updates for all players.
Optimization & Best Practices – Improve performance and reduce lag in multiplayer racing games.
Screenshots




6536053
udemy ID
3/24/2025
course created date
4/10/2025
course indexed date
adedayo0001
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