Character Creation for Games Vol. 2: Production Workflow

Retopologize, Unwrap, Texture Your High Res Sculpt Game Character Model using Zbrush, 3ds Max, Substance Painter, Unreal
4.77 (43 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Character Creation for Games Vol. 2: Production Workflow
495
students
18 hours
content
Feb 2020
last update
$69.99
regular price

What you will learn

Learn how to create a professional game-ready character

Understand how to create clean topology in 3ds Max

Learn the fastest and efficient ways to create UVs in 3ds Max

Unwrap character using organized and clean UV space

Learn how to bake maps and texture in Substance Painter

Understand how to fix errors in baked maps

Create realistic skin, wound, scratches, metal, leather

Create a nice visual presentation using Marmoset Toolbag and Substance Painter

Screenshots

Character Creation for Games Vol. 2: Production Workflow - Screenshot_01Character Creation for Games Vol. 2: Production Workflow - Screenshot_02Character Creation for Games Vol. 2: Production Workflow - Screenshot_03Character Creation for Games Vol. 2: Production Workflow - Screenshot_04
Related Topics
2150424
udemy ID
1/14/2019
course created date
2/8/2020
course indexed date
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course submited by