Artificial Intelligence Part II- Game Playing Agents
Concepts, Principles and practices of building Artificial Intelligence based systems to play games
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3.5 hours
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Jan 2022
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What you will learn
Concepts, Principles and practices of Artificial Intelligence Game Playing Agent
Game Playing: Games, Optimal Decisions in Games, The minimax algorithm, Optimal decisions in multiplayer games, Alpha Beta Pruning, Move ordering
Imperfect Real-Time Decisions, Cutting off search, Forward pruning. Stochastic Games, Evaluation functions for games of chance
Partially Observable Games, Krieg spiel: Partially observable chess, Card games, State-of-the-Art Game Programs, Alternative Approaches
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4372818
udemy ID
10/29/2021
course created date
11/4/2021
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